What WoW will always mean to me: Elixirs of Minor Agility

When I wasn’t ganking blood elf warlocks with toydonut before they could chain-fear us to death in World of Warcraft (WoW), one of the most fun things I did was get rich crafting elixirs of minor agility. The irony is that I could probably talk to some real heavy-duty WoW players and they wouldn’t have any idea of what I’d be talking about.

I played WoW pretty much around the time it launched, retired my wise-cracking-never-raiding 60 rogue in Iron Forge when Guild Wars came out, and then returned to play with toydonut on a new (to me) server after The Burning Crusade expansion came out. Due to toydonut’s busy schedule we weren’t leveling all that quickly, giving me ample time to do something I neglected with my first character: play the economics game of WoW. It turned out there was an interesting demand that wasn’t being met by the hardcore raiders and other players, and that was mid-level alchemy.

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corruptedsave Games of 2011

This article was written as a contribution for “The First Ever SMPS.Net Games of the Year 2011 Thing” which you should really go and check out for a broad range of well-written lists covering many games, old and new. This article has had a typo corrected, screenshot captions added, and uses some different screenshots than it originally included, as well as a link to new a video of me playing Dark Souls.

A Possible Glimpse of Things to Come

Deus Ex: Human Revolution has great references sprinkled everywhere, rewarding exploration.

Deus Ex: Human Revolution doesn’t quite live up to the original game, but it was a respectable, thoughtful effort. While boss fights fell flat, the hacking, sneaking, and upgrading of abilities made for an enjoyable experience that could be a glimpse of bright, promising future for the franchise and gamers alike.

A non-tea-bag taunt in Monday Night Combat.

To say that Monday Night Combat is an intelligent game is an understatement as it mixed personality and gameplay to create a fun, balanced, and unique competitive multi-player game. Using sound to balance an invisibility cloak, or rewarding players for doing a scripted, non-offensive taunt to earn some money instead of tea-bagging are ideas that will hopefully permeate game design in the coming years.

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