Review: Shank (PC)

Gears of War 2 was the most misogynistic game I’ve ever had the displeasure of playing, and it had one of the worst attempts at a story that I can recall. Then I played Shank. The only really redeeming quality of this game is the art, which looks fantastic. In terms of narrative, combat, controls, and everything else needed to make a game great, Shank fumbles, wasting the three hours I invested in beating the game.

The combat in Shank was clumsy and imprecise, with hit-boxes and collision detection that felt like they were being generated by an invisible dice rolling system. The gore, over-the-top violence and visual style could have been what made this beat-em-up stand out, but instead it’s the shoddy control system that ties picking health items up with the default melee button that will help Shank live on in my memory.

Admittedly, this was fun for 30 seconds.

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